The research group “Gamification & Digital Customer Engagement” investigates the design of gamified and motivational information systems and the effects of game design features on human motivation, experience and behaviour.
Birnstiel, S., Oberdörfer, S., & Latoschik, M.E. (2022). Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR. In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 (pp. 732-733). Institute of Electrical and Electronics Engineers Inc..
Morschheuser, P.C., Alt, R., Sachse, S., & Morschheuser, B. (2022). Gamifying sustainable behavior at work: Results from an experiment with a corporate gamification app. In R. A. Buchmann, G. C. Silaghi, D. Bufnea, V. Niculescu, G. Czibula, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Artificial Intelligence for Information Systems Development and Operations. Cluj-Napoca, RO.
Oberdörfer, S., Heidrich, D., Birnstiel, S., & Latoschik, M.E. (2021). Measuring the effects of virtual environment design on decision-making. In Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 (pp. 442-443). Institute of Electrical and Electronics Engineers Inc..
The research group “Gamification & Digital Customer Engagement” investigates the design of gamified and motivational information systems and the effects of game design features on human motivation, experience and behaviour.
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2023
2022
2021
2020
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